![]() So the idea of making CV gameplay an entirely different genre was quite a brilliant one. Unlike in their previous games, WG was now faced with the challenge of using vehicles not as the player character himself, but as tools of the player. Players couldn’t control only the CV itself, as it wouldn’t have enough impact on the game, but they couldn’t control the individual airplanes either, since they’d have too much of an advantage over everyone else. Yet the specificity and of air power made it hard to handle with the basic game mechanics that have been evolving around what was first introduced in World of Tanks. Making a modern naval warfare game without air power would be a poor experience, so WG had to find a way to make it work. AA would mean nothing, sheer pure size would be an even greater advantage that it is now, and so would stealth. ![]() The rise of naval air power was a crucial development in the time period covered by the vehicles in WoWS, and leaving it entirely out would deprive the simulation of elements which were absolutely essential. Which is another way of saying all of you crying over CV being OP or UP are completely and utterly wrong and WG should listen to me and only me.Ĭarriers in WoWS have their own mechanics, camera mode, and set of controls. So, in this post I’ll talk about different game philosophies that can be applied to the way CVs are executed, and how I think WG is currently using the wrong one. As someone who first fell in love with this game by playing CVs, I figured I’d share some of my views on the topic, and hopefully nudge the game’s course just a tiny bit closer to perfection. The recent announcement of changes to AA, Captain Skills and Carrier Loadouts has caused quite a lot of discussion over the topic of Carrier Gameplay and air power as a game mechanic in WoWS. ![]() I’m also first and foremost a fan of Strategy Games. I’m not the best of players nor the most experienced, but I’d still like to think of myself as a long-time committed casual. ![]() My name’s th3freakie and I’ve been playing World of Warships (WoWS) ever since WarGaming allowed us to buy our way into the Closed Beta with a Gremyashchy. ![]()
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